Overview[]
- Defensive moves are most commonly used as abilities that prevent any damage from hitting the user.
- Defending from an opponents move often does no damage to the opponent in return, though there are some exceptions to this such as Reflect and Counter.
- Block is a core mechanic within the game - every player within Smash Supreme has Block, however due the nature of the mechanic it is also referred to as a defensive move.
Block[]
- The Block button is always visible on the bottom left of the screen.
- Although Block is essentially a mechanic rather than a move, similarly to moves, Block has a cool down.
- To use Block, the user must simply hold their finger on the block icon for the duration they wish to block.
- Block CAN be cancelled.
- If a user is attacked enough that their block metre runs out, the player will be stunned for a short amount of time (3 seconds).
- Block CAN be cancelled.
- To use Block, the user must simply hold their finger on the block icon for the duration they wish to block.
- Although Block is essentially a mechanic rather than a move, similarly to moves, Block has a cool down.
- Users can block bait (quickly block then release) and use Block to pause a move's queue (hold block whilst a move is queued) to allow for interesting strategic mechanics and battle outplays.
- Block is present within every game mode.
Move List[]
Icon | Move Name | Description |
---|---|---|
Counter | Block an attack while this is active to give someone a pride obliterating smack! | |
Reflect | The SuperCorp Reflect-o-matic will send any projectile back where it came from. Guaranteed! | |
Pulse | An electromagnetic pulse that will damage bots, stops projectiles, and generally make life difficult for your rival. | |
Electrify | Spark up and become electrically charged! Short circuit your opponent with your electromagnetic pull! |
Trivia[]
- Block could not be cancelled originally, meaning users would have to wait the entire duration of the Block before continuing with battle.